You can sell your Mobile IAP (In-App Purchases) through the Web Store, and this could save you 30% commission from AppStores!
Video guide how to create your Mobile Game's Web Store
This graph will show you how Players will be able to buy from the Web Store and receive it ingame - and also various ways for you to promote the Web Store outside of AppStores:
This simple flow shows how the Web Store is integrated with your Mobile Game's data
Follow the steps below and let us help you with this process:
First, add your Game -> click Add Project
Then add Basic details of the Game: title, description, image, genre and tags.
IMPORTANT! If you have to define which Player's data you'll need to pass into your Mobile Game's backend (read more about Webhooks here). It can be:
User_ID
Server_ID
You can add such necessary data to be requested in the "Add Custom Fields" section:
Adding Custom Fields like User_ID and Server_ID will make them visible on the Product Page
Custom Fields let you define which data will be sent to your game's Back-end via Webhooks
Players will be able to fill in their data - which then can be forwarded to your game's backend
Now click on the details of the game add navigate to "Add Asset"
Add a new asset: Virtual Currency or Virtual Asset to the game
Add Virtual Currency or Virtual Asset along with Variants
Add Variants for Virtual Currency or Asset
What are Variants? Example:
You can add Virtual Currency like Gold
Variants are different options for that asset, such as: 5000 x Gold, 2500 x Gold, 125 x Gold and so on
Each Variant can have its own prices
Here's how Variants will look like on the Product Page:
Customers will be able to choose a Variant of Virtual Currency or Virtual Asset
How will players purchase Virtual Assets or Currencies?
Players will access your Web Store with any browser. Everything is mobile-responsive:
Players will be able to filter and search through your Mobile Game's Web Store
When the player access the Product Page, he/she can then choose Variants of the Virtual Asset/Currency