> For the complete documentation index, see [llms.txt](https://help.fungies.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.fungies.io/add-mobile-game-assets.md).

# Add Mobile Game Assets

You can sell your [Mobile IAP](https://docsend.com/view/gpy2iqvvrxep2rh5) (In-App Purchases) through the Web Store, and this could save you 30% commission from AppStores!

{% embed url="<https://www.youtube.com/watch?v=s0BCAwDgwww>" %}
Video guide how to create your Mobile Game's Web Store
{% endembed %}

This graph will show you how Players will be able to buy from the Web Store and receive it ingame - and also various ways for you to promote the Web Store outside of AppStores:

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2Ff1SUT7koN0WQXC5YbddX%2Fimage.png?alt=media&amp;token=767fd439-793f-4599-895b-4530d0a1576c" alt=""><figcaption><p>This simple flow shows how the Web Store is integrated with your Mobile Game's data</p></figcaption></figure>

Follow the steps below and let us help you with this process:&#x20;

1. First, add your Game -> click Add Project

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2F4ZgI8iBr8fPEJzxeie7e%2Fimage.png?alt=media&amp;token=95c94f8a-d7c7-4ae2-8168-3b5fbb3fe7e7" alt=""><figcaption></figcaption></figure>

2. Then add Basic details of the Game: title,  description, image, genre and tags.&#x20;

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2F4EK9CGB3cLXcdNkvO6wo%2Fimage.png?alt=media&amp;token=4db9dd81-51a8-438c-8f53-c0c7c4281621" alt=""><figcaption></figcaption></figure>

3. IMPORTANT! If you have to define which Player's data you'll need to pass into your Mobile Game's backend (read more about [Webhooks here](https://docs.fungies.io/introduction)). It can be:

* User\_ID
* Server\_ID

You can add such necessary data to be requested in the "Add Custom Fields" section:

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FaxQS3IUpyG5Fo01re3na%2Fimage.png?alt=media&amp;token=a544bb91-5421-499d-8556-3f5b07920d11" alt=""><figcaption><p>Adding Custom Fields like User_ID and Server_ID will make them visible on the Product Page</p></figcaption></figure>

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FpYMyVKVLweg0L4nA496Y%2Fimage.png?alt=media&amp;token=89ddc8f8-f8ec-4b2f-bf1a-ad0a9bb86993" alt=""><figcaption><p>Custom Fields let you define which data will be sent to your game's Back-end via Webhooks</p></figcaption></figure>

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FpALZHCQKuIwptqOamTgP%2Fimage.png?alt=media&amp;token=016a3dc2-86a5-4763-9c3d-1adb84a8b2ca" alt=""><figcaption><p>Players will be able to fill in their data - which then can be forwarded to your game's backend</p></figcaption></figure>

3. Now click on the details of the game add navigate to "Add Asset"

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FETZk1s71ktblfEAKJISy%2Fimage.png?alt=media&amp;token=8378076f-9bc3-4443-baeb-ccc1300991ec" alt=""><figcaption><p>Add a new asset: Virtual Currency or Virtual Asset to the game</p></figcaption></figure>

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FsntjDHvle4dDFoE1WnV8%2Fimage.png?alt=media&amp;token=b08d6d85-7829-4203-b484-a131e6eff660" alt=""><figcaption><p>Add Virtual Currency or Virtual Asset along with Variants</p></figcaption></figure>

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FMuCvNHAlypsu9cLJjqVD%2Fimage.png?alt=media&amp;token=43b764a9-f5bd-4d23-b630-63c733f315f4" alt=""><figcaption><p>Add Variants for Virtual Currency or Asset</p></figcaption></figure>

What are Variants? Example:

* You can add Virtual Currency like Gold
* Variants are different options for that asset, such as: 5000 x Gold, 2500 x Gold, 125 x Gold and so on
* Each Variant can have its own prices

Here's how Variants will look like on the[ Product Page](https://gameguru.dev.fungies.net/product/packs-e4a8fd3d-14ad-4104-bc75-b1d8aaf8ef95):

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FL7CwCs3uf1A1eUxtULQW%2Fimage.png?alt=media&amp;token=6af5a3e5-e81c-4463-a914-1d3f5b1c8ef1" alt=""><figcaption><p>Customers will be able to choose a Variant of Virtual Currency or Virtual Asset</p></figcaption></figure>

### How will players purchase Virtual Assets or Currencies?

Players will access your Web Store with any browser. Everything is mobile-responsive:

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FHwea13xa4VcSreBgTAsf%2Fimage.png?alt=media&amp;token=4a196233-b36a-4b68-ae06-ae4419cc806f" alt=""><figcaption><p>Players will be able to filter and search through your Mobile Game's Web Store</p></figcaption></figure>

<figure><img src="https://3798839229-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtTjX1Zr5bWzjMleIZro2%2Fuploads%2FyDYQc5PHJJKynHnBivwn%2Fimage.png?alt=media&amp;token=4ba6975d-e75f-4c1e-8171-6050a139fe5d" alt=""><figcaption><p>When the player access the Product Page, he/she can then choose Variants of the Virtual Asset/Currency</p></figcaption></figure>
