> For the complete documentation index, see [llms.txt](https://help.fungies.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.fungies.io/add-mobile-game-assets.md).

# Add Mobile Game Assets

You can sell your [Mobile IAP](https://docsend.com/view/gpy2iqvvrxep2rh5) (In-App Purchases) through the Web Store, and this could save you 30% commission from AppStores!

{% embed url="<https://www.youtube.com/watch?v=s0BCAwDgwww>" %}
Video guide how to create your Mobile Game's Web Store
{% endembed %}

This graph will show you how Players will be able to buy from the Web Store and receive it ingame - and also various ways for you to promote the Web Store outside of AppStores:

<figure><img src="/files/VmcOlnEiySJmSzuroGjd" alt=""><figcaption><p>This simple flow shows how the Web Store is integrated with your Mobile Game's data</p></figcaption></figure>

Follow the steps below and let us help you with this process:&#x20;

1. First, add your Game -> click Add Project

<figure><img src="/files/sohrfNGrhMV870f3r9Fg" alt=""><figcaption></figcaption></figure>

2. Then add Basic details of the Game: title,  description, image, genre and tags.&#x20;

<figure><img src="/files/vRhBPc121bT3Ez6Yurv0" alt=""><figcaption></figcaption></figure>

3. IMPORTANT! If you have to define which Player's data you'll need to pass into your Mobile Game's backend (read more about [Webhooks here](https://docs.fungies.io/introduction)). It can be:

* User\_ID
* Server\_ID

You can add such necessary data to be requested in the "Add Custom Fields" section:

<figure><img src="/files/9TyzqdgeeXnnpKAm6geS" alt=""><figcaption><p>Adding Custom Fields like User_ID and Server_ID will make them visible on the Product Page</p></figcaption></figure>

<figure><img src="/files/13Pciu1v8qb8ZXzPI1Xc" alt=""><figcaption><p>Custom Fields let you define which data will be sent to your game's Back-end via Webhooks</p></figcaption></figure>

<figure><img src="/files/AlhjehZvPNihG8ZCnY6e" alt=""><figcaption><p>Players will be able to fill in their data - which then can be forwarded to your game's backend</p></figcaption></figure>

3. Now click on the details of the game add navigate to "Add Asset"

<figure><img src="/files/21S39Ntiy9VBaXxPwsFu" alt=""><figcaption><p>Add a new asset: Virtual Currency or Virtual Asset to the game</p></figcaption></figure>

<figure><img src="/files/lN04cWCtX2QcnhUUcbLs" alt=""><figcaption><p>Add Virtual Currency or Virtual Asset along with Variants</p></figcaption></figure>

<figure><img src="/files/W4y44vmwrekW7q6MDLmp" alt=""><figcaption><p>Add Variants for Virtual Currency or Asset</p></figcaption></figure>

What are Variants? Example:

* You can add Virtual Currency like Gold
* Variants are different options for that asset, such as: 5000 x Gold, 2500 x Gold, 125 x Gold and so on
* Each Variant can have its own prices

Here's how Variants will look like on the[ Product Page](https://gameguru.dev.fungies.net/product/packs-e4a8fd3d-14ad-4104-bc75-b1d8aaf8ef95):

<figure><img src="/files/QQqTZrg7HMXUzoGmnMTI" alt=""><figcaption><p>Customers will be able to choose a Variant of Virtual Currency or Virtual Asset</p></figcaption></figure>

### How will players purchase Virtual Assets or Currencies?

Players will access your Web Store with any browser. Everything is mobile-responsive:

<figure><img src="/files/JfV18ovRtVCgVXOfucsJ" alt=""><figcaption><p>Players will be able to filter and search through your Mobile Game's Web Store</p></figcaption></figure>

<figure><img src="/files/252Xr3Dyu7mxNIxVvJGg" alt=""><figcaption><p>When the player access the Product Page, he/she can then choose Variants of the Virtual Asset/Currency</p></figcaption></figure>
