Managing Game Assets

If your have have Microtransactions or IAP, then selling Game Assets through your own Web Store can be done using our platform.

Go to Game Assets in the Dashboard to start creating or managing your In-Game Assets.

You can have as many In-Game Assets listed as you want including Virtual Currencies and Virtual Items

You can add:

  • Games as Projects

  • Then Add Virtual Currency or Virtual Item

  • Add Variants for each Virtual Currency and Item

  • Example: set Gold as new Virtual Currency, and then set 500xGold as one of the Variants

Set variants for each of your Virtual Currency or Item
Variants are visible in your Web Store and can be chosen by the user

In order for your game's back-end to recognize transactions and award players with appropriate items, you need to define at least 2 fields:

  • SKU / Item_ID - this will be sent to your game's back-end via Webhooks - so that the game knows which items to be rewarded to the player

  • User_ID field - to be filled in by the user

  • Server_ID field - to be filled in by the user

You can customize those Custom Fields in the Project Settings:

These 2 custom fields were added for this game: User_ID and Server
Click on Edit settings to see all the details for the Project
Click on Edit to add Custom Fields such as User_ID
Once done fill out all necessary information about your game's Project settings
You can add 1 Text Field or Multiple Options (such as Servers list)

When setting up Text field, add the following:

  • Label: name of the field, e.g. User ID

  • Placeholder: visible by default inside the text field, e.g. "Fill in your User ID here"

  • Regex:

  • Key name: this will be sent to your Webhook, e.g. user_id

The Game Asset page that's visible to the user: above is Text Field - User ID, and below that is Server - Multiple Options

Last updated

#155: Adding "Types of Webhooks" pages, please review - Mohd's Nov 23 changes

Change request updated